How-To-Play
Rules and additional Information
Setting Up The Game
-Players create a map using any combination of tile
terrain pieces.
-Next, each player chooses their
pieces. (5,10,15, etc...) The amount is up to the players discretion, size is normally proportional to
map size.
*Each player must have an equal size
team.
*Note: each character game
piece has an accompanying
character card that represents the pieces stats on the board.
-Each player chooses a color for their game
pieces bases.
-Now each player rolls a dice to see who places the first character piece. Then players take turns placing their character pieces one at a time.
*The first piece must be placed within 2 spaces from the maps border.
*Each following piece must be placed adjacent to another of your pieces.
*Minimum distance between enemy set-ups is up to the players, and may influence length of game time.
-Lastly, each player rolls to determine whose turn it is first.
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Taking Turns
*The player whose
turn it is is the "
Attacker", everyone else are "
Defender(s)"
-Player starts their
turn with all their
alive characters cards in
Hand.
-Each
turn you may move any number of your
pieces. From none to all.
-When you decide to move a piece it becomes
active and any
attacks or
activated abilities will
exhaust the card. Therefore, you
cannot attack and then move.
*When a piece becomes
active, put its card into the
active zone.
*When a piece becomes
exhausted, put its card into the
inactive zone.
-
Active Zone: When a card is in the
active zone, it indicates which piece on the board is currently being moved, or is attacking, or is using an active ability.
-
Inactive Zone: When a card becomes
exhausted, it is moved into this zone where it can take no more actions for the rest of the turn.
-When a
piece dies, move it off the
board and put its character card into the
Dead Zone.
-
Dead Zone: Cards in the
dead zone remain their for the rest of the game. No exceptions.
*A piece dies when its health is reduced to 0.
-Your
turn ends when all your cards are in either the
inactive zone or the
dead zone.
-When it becomes your
turn again, grab all your cards out of the
inactive zone and they become your
Hand.
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Game Variants
Elimination: In this variant, the goal is to eliminate all Enemy pieces and be the last player standing. Do this and you win.
*When all your pieces are put into the
dead zone, you are eliminated.
Kill Count: In this variant players set a kill goal for all players (5,10,20,etc...). When one of you pieces kills an enemy piece you get +1 to your kill count.
*When your kill count reaches the kill goal, you win.
Assassination: In this variant each player declares one of their pieces as their "King" before the games starts. When you "King" dies you're eliminated from the game.
*The last player with their "King" alive wins.
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Calculating Damage
Physical Attack - Physical Defense = Damage ex: (9Att-6Def=3Dmg)
Magic Attack - Magic Defense = Damage
Range Attack - Physical Defense = Damage
Keeping track
Using a piece of paper to write down damage.
ex:
Karl Drogo: 18hp>13hp>10hp>5hp>Dead
Kal-El: 14hp>10hp>12hp
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Declaring an Attack or Activating an Ability
-Once per turn a piece may use an
activated ability OR declare an
attack. After the ability or the attack resolves, the pieces card is placed into the
inactive zone.
-Only a piece whose card is in the
active zone may declare an
attack or use an
activated ability.
-A melee attacker may only attack units in adjacent spaces. (1space)
-A ranged attacker may only attack units 2 spaces away.
-A magic attacker may attack units 1 or 2 spaces away.
-You cannot attack an enemy who is out of line of sight. (LOS)
*Tiles like
Mountain break line of sight.
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