The Next Step
Focus of the Project, What we learned
The Iteration Process:
What we learned from the manual paper and dice version of our game is that interrupting the game to do calculations sucks. And that doesn't meld well with the fact that the game requires multiple layers of complexity to have any sort of interactivity factor. We did try a 3rd iteration that was extremely simple, but it was just bland and without personality, you would have been better off with Chess.
We didn't manage to take any pictures of the 3rd iteration. Briefly it was about having 2 players, each with the same set of units as follows:
What we learned from the manual paper and dice version of our game is that interrupting the game to do calculations sucks. And that doesn't meld well with the fact that the game requires multiple layers of complexity to have any sort of interactivity factor. We did try a 3rd iteration that was extremely simple, but it was just bland and without personality, you would have been better off with Chess.
We didn't manage to take any pictures of the 3rd iteration. Briefly it was about having 2 players, each with the same set of units as follows:
General: Range
1 5attack/10health Move 3
Archer:
Range 2-3 1attack/2health Move 4
Wizard:
Range 1-2 2attack/2health Move 4
Swordsman:
Range 1 2attack/3health Move 5
Knight:
Range 1 3attack/4health Move 3
Spearman:
Range 1 2attack/3health Move 5
Axeman: Range 1 2attack/3health Move 5
Spy:
Range 1 1attack/1health Move 7
Priest: Range
1 1heal/1health Move 4
And the match would start with both players even in all respects. 1 general each, that if it died you lose. 1 tank, 2 swordsman, 1 spy, etc...And there would be a default starting formation on a square grid.
Programification:
I (Lucas) will be focusing on actually starting to program and develop the game. I started off by looking around the internet for a good starting point for where to begin on a Turn Based Strategy game. And HERE is what I found. This site teaches you how to make this type of game for iOS using Cocos2d and Tiled software. So yeah, I will be starting this weekend.
I (Lucas) will be focusing on actually starting to program and develop the game. I started off by looking around the internet for a good starting point for where to begin on a Turn Based Strategy game. And HERE is what I found. This site teaches you how to make this type of game for iOS using Cocos2d and Tiled software. So yeah, I will be starting this weekend.
The Art:
Sam will be making the art assets for the game. Since the game will be a simple first time game, it will be 2D with sprites for the Alpha. And then as we develop the ability to program the game we will implement better art down the line. Sam will also keep producing more concept art for world building.
Sam will be making the art assets for the game. Since the game will be a simple first time game, it will be 2D with sprites for the Alpha. And then as we develop the ability to program the game we will implement better art down the line. Sam will also keep producing more concept art for world building.
No comments:
Post a Comment